POSTS

HACKING GUIDE

My Guides



-----------------------Editing Names-------------------

You'll need a hex editor. Then open xpkgui.30. Now go to load And chose the tf.xpk file to load. Once loaded, export the charhead.dat in the charheader folder to the desktop. Ok now open the file and search for the name you want to replace for the new mod. Once you find it, they'll be four of them. Just type over the name with the new name you want. If the name is smaller than the orginal, then just patch the rest of the letters with 00 on the hex side of the file. If it's longer then it's not a problem. Once you're done save and import!

----------------Superstar wearing item to ring----------


Well it's in the charhead.dat file. Open it up and find the 
superstar you want to put a belt or itemon and then find the 12 FFs
When you see it like this 
FF FF FF FF FF FF FF FF FF FF FF FF 
The first 6 ff are for the entrance and the last six are to 
keep in the ring. Replace one of the first 6 ff with the code 
of the belt or item you want put in. Here are the codes that I know of
*Be sure to put the item in the appropiate place. Follow this:
CHARHEAD.DAT
First FF - Items worn on the head - EA00.CSV
Second FF- Items worn on the face - EA01.CSV
Third FF - Items worn around the neck - EA02.CSV
Fourth FF - Items worn on the shoulder - EA03.CSV
Fifth FF - Items worn around the waist - EA04.CSV
Sixth FF - Items carried in your hand 
EA00.CSV through EA05.CSV files are located in the TF.XPK file in the MODELLIST directory.
These list the items a wrestler can bring to the ring and can be opened up with Microsoft Excel or similar program
*EXAMPLE* You want to give John Cena his chain, belt, and hat in his entrance. (Note this is using my John Cena mod over Billy Gunn)

You'll need a hex editor. The open xpkgui.30 Now go to load and chose 
the tf.xpk file to load. Once loaded extract the charhead.dat in the charheader 
folder to the desktop. Open the file and then click search/find and search for 
c010. Scroll down until you see 12 symbols similar to a y with two dots on 
top. Click on the first one you see. Then if you look on the left side, the same 
value will be highlighted except written FF. Now follow along with me here's
the order of thee FF and how it should go.


----------------------Model Swapping-------------------------


well first of all extract the ff.xpk Then look in the character
folder for the models. Ok Pretend you want to swap Rock model 
over raven. Open the C000H.fml and click on the search button 
and search for C000. Now when you see c000, change that number
to c018 because that is raven's number. Then just change all
of the c000 in that file to c018 and save it. Then just 
import it and it'll work. Also do the same with the c000L and 
c000M.fml


-------------Setting Pyro for Wrestler's Entrance------------


ok now open xpkgui, load the TF.xpk and look in the folder ENTRANCE for a file called HANABINAME.LST Extract that file to your pc. Now open that file, and look for the pyro you want to use. Now pretend you want to use Angle's pyro for Kane. The code for Angle's pyro should read this "Kurt Angle, kurtangle" in the HANABINAME.LST kurtangle is the code you need to use. 

Now open xpkgui again and load the SF.xpk and look in the folder SCN for a file called C004.WSB (that's Kane's number). Now extract that file to your pc and open the file. Normally you would look for the word NULL in that file. That controls the pyro. But this case, look for KANE. Now change that to kurtangle. Now save and just import the file and enjoy!


---------------------Transparent Pics-------------------


Well you'll need Photoshop. This is how I do it. It's not the 
best way but works. Make a new image transparent. Paste the 
parts you want to be seen on the transparent image. Then save 
the image as .psd Close the file and re open it and save as 
dds with DXT3 alpha setting and no mip maps. Then just import 
and enjoy!


---------------------Changing Titantron Names-------------------


Well open xpkgui and load the sf.xpk and go in the scn folder and extarct the wrestler you want to change the titantron for (i'll use jeff as an example which is c016.WSB) Now open the file with a hex editor and after the number of the wrestler(c016), there should be written hardys. That name controls the file name for the titantron. Now just write over hardys with (let's say jhardy) i think you have to keep the same length of letters. So after that just save the file and import it. Now just get jeff titantrons and rename it to jhardy_S.bik & jhardy_L.bik Then just put them in the Movie/Scene folder in the Raw directory and it should work.


---------------------Changing Titantron & Music Names-------------------


If you don't understand the above guide then try this one. You should open xpkgui and load the SF.XPK file. Click on the SCN folder and extract the c017.wsb (for Matt) or the c016.wsb (for Jeff). Open the file with a hex editor and after you see the c016 or c017, it'll be written "hardysmu_hardyz". "hardys" controls the titantron used and "mu_hardyz" controls the music. Change "hardys" to anything you want (ex. mattv1 for Matt Hardy). Then just rename the tron you want for Matt to mattv1_S.bik and mattv1_L.bik. For music, it doesn't always work. You can't make your own music file. You can only use the ones in the game. For example, in c016.wsb file for Jeff, you would change "mu_hardyz" to "mu_ivory" or any other song you wouldn't use in game. Then just rename Jeff's music file to mu_ivory.wav

Here are the full list of names for the entrance music and titantrons(useful if you downloaded the game)
user posted image
 Editing VS SCREEN MOVES
Open charhead.dat and look for the wrestler of whom you want to change the vs screen moves. Look for the word NULL. The space before that should have a number or letter (ie. 11, 02 or something) Now just replace that number with one of these numbers according to the one you want.
VS SCREEN MOVES NAME HEX NUMBER
TOUGH GUY 1, 00
TOUGH GUY 2, 01
CROSSED ARMS, 02
ANGRY STARE, 03
FLEXING, 04
CROSSED ARMS 2, 05
COLD SHOULDER, 06
PEACE, 07
LOOK AT ME, 08
CHAMPION, 09
CAMERA SHY, 0A
BICEP FLEX, 0B
FEMININE MUSCLE, 0C
FIGHTING POSE, 0D
POINTING, 0E
MARTIAL ARTS, 0F
DEL SOL, 10
NORMAL STANCE, 11
EXTREME, 12
IDOL, 13
DUDLEYS, 14
ICY HOT, 15
NINJA, 16
DEADLY FIST, 17
DISCO STUD, 18
TAJIRI, 19
MAGICIAN, 1A
ICHIBAN, 1B
KUNG FU, 1C
NORMAL STANCE2, 1D
I'M THE MAN, 1E
COME ON BABY, 1F
Model Swaps
Billy Gunn (C010) over Rhyno (C044). The H file MUST be smaller in Billy's file. L & M are optional but the model may screw up if Billy's L & M are larger than Rhyno's.
Long Hair superstars cannot go over Short Hair superstars. Short Hair can go over Long Hair. Long Hair Can Go over Long Hair except Raven's Model.
In HEX Editor, search for Text String :Å“tex:. And replace all C010 to C044 then save.
Museum Edits
Name Change
In HEX Editor, open CHARHEAD.DAT
Finisher Change
In HEX Editor open finish.lst and just change the names
Stat's change
In HEX Editor open handw.lst
In Game
In-game Stat Change
Ok here is how I find it: I first open handw.lst and look what height and weight the wrestler has, as an example I take the rock, he has 06'05'' 275 lbs. Now I open charhead.dat and what I know for sure is that height and weight are always located somewhere near the FFs. Now if you look there you see 06 05. After that there is 13 01. I click on 13 01, go on tools and then decode number, it says 275
Ability Points
14 spaces before the FF's.
First 5 - Offensive Ability: Strike, Submission, Grapple, Acrobat, Roughhouse
Second 5 - Defensive Ability - Strike, Submission, Grapple, Acrobat, Roughhouse
Last 4 - Jump Ability, Move Speed, Power Recovery, Stamina Recovery

----------------------Changing Entrances-------------------

Extract all the SF.xpk fles using the extract all files button
Open the folder you picked to extract the files in
Open the SCN folder in there
Have your hex editor open
Next open the file of the wrestlers number(example:C000 is rock and C001 is austin they can be found out in pauls guide
Next find where the guys number is in the file like c000 for rock
Then change it to the number of the guys entrance you want him to have like if you wanted cena to have buh buhs entrance change c010 to c014
Now save the file,import it and your ready to go with a new entrance.
Al Snow,c037
Albert,c036
Big Show,c007
Billy Gunn,c010
Bradshaw,c033
Bubba Ray Dudley,c014
Chris Benoit,c009
Chris Jericho,c006
Christian,c013
Crash Holly,c028
D-Von Dudley,c015
Eddie Guerrero,c024
Edge,c012
Faarooq,c032
Fred Durst,c011
Funaki,c031
HAKU,c041
Hardcore Holly,c030
Ivory,c034
Jeff Hardy,c016
Justin Credible,c042
K-Kwik,c038
Kane,c004
Kurt Angle,c005
Lita,c025
Matt Hardy,c017
Molly Holly,c029
Perry Saturn,c023
Raven,c018
Rhyno,c044
Rikishi,c008
The Rock,c000
Shane McMahon,c040
Spike Dudley,c045
Stephanie McMahon-Helmsly,c039
Steve Blackman,c022
Stone Cold Steve Austin,c001
Tajiri,c026
Taka michinoku,c046
Tazz,c020
Test,c035
Triple H,c002
Trish Stratus,c027
Undertaker,c003
Vince McMahon,c021
William Regal,c019
X-Pac,c043
Pumped Up,c150
Fighting Spirit,c151
Determination,c152
Mad Sprint,c153
Muscle Power,c154
Raw Cowardice,c155
Overshoot,c156
Gymnastic Prowess,c157
Rising Star,c158
Rhoenrad Master,c159
Lords of Puppetry,c160
Rigid March,c161
ORIGINAL entrance numbers
Sweet Chin Music Edit  *NOTE* this only changes damage effects. The same procedure can be done with any standing striking move!
1.use xpkgui and open edit header
2.extract natk.fmh in a notepad
3.then open the notepad with hex editor
4.search for step_side_kick_1
5.it will start with" '........Step_Side_Kick_1............Basic.....M_M_TRA_K....NULL.......yyyyy'
(blah blah blah and on)
6.now scroll down and find the line(.......d.*.NULL...'(dots going on for a while just before it stops at yyyy again)
7.the dot just after d represents the damage. click on it and edit the adjoin in hex values to 99
8.the 13th dot after null represents knocking effects. edit the adjoin in hex values to 99
9.the dot just before null determines voltage. click on it and edit the adjoin in hex values to 99
10.next time u play raw you'll notice that the voltage of step_side_kick_1 has changed to s.

-----------------------Editing Names of Items----------------

Open xpkgui.30. Now go to load and chose the IF.xpk file to load. Once loaded, extract the IT0000.ITH in the ITH folder to the desktop. Now open the file with the Hex Editor and search for the name you want to replace for the new mod. Just type over the name with the new name you want. If the name is smaller than the original, then just patch the rest of the letters with 00 on the hex side of the file. If it's longer then it's not a problem. Once you're done save and import this file.


----------------------Player Swapping-------------------------


This is what I call it. It's useful if you want to put new bald kane over the original kane. Download both kane and orton mods from http://www.gamehq247.com/pl619/. Install all the files from the Kane mod folder (C004) over C041 and not C004. Model Swap benoit model files over kane (c004). And for the Orton mod replace the textures over kane C004 and not C009. Extract the charhead.dat in the charheader folder to the desktop using xpkgui editor. Open it using a HEX editor, search Kane, under it you will find c004H, c004M, c004L, c004A, c004B. Replace the 04 to 41. Then search Haku change Haku to Randy Orton, then under it you will find c041H, c041M, c041L, c041A, c041B. Replace 41 to 04. You are done.
NOTE-You need to do this only if you are not able to install the Ultimate Model Sizes By Ultimate Warrior

----------------------Basic Guide For Beginner Modders------------------------- 

1. make sure you have photoshop!
2. download this DDS Plugin from nvidia:
here!!!
after you finish installing this plugin, extract all the XPK files and keep them in separate new folder.
3. open your photoshop, click "open" and then choice the new folder with the orginal XPK files, go to TEX, open for example the folder C000 that means The Rock's textures.
open one of them, for example the file "C000_TEX0100".
4. if you want to see this file by angle of your vision, go (in photoshop) to:
"image"-->"rotate canvas"-->180*
and then:
"image"-->"rotate canvas"-->"flip canvas horizontal"
then edit whatever you want there, but remember invert the options after you finish as you saw at section 4.
5. go to "save as", save as DDS format, then save.
then you may see an open window about the DDS, save the options as you see in this pic, then click "save":
the pic
6. after you finish this hard job, go to XPKGui, import this edited file in same place, and you've done!

----------Changing The Coming of wrestlers In a Title match----------

Extract the ENEMYLST.LST file from The TITLEMATCH folder of TF.XPK, Open it With Notepad. You will see 6 lines in it. The First Line is for WWF Heavyweight Championship, second for Intercontinental Championship, third for European Championship, fourth for Hardcore Championship, fifth for Light Heavyweight Championship and sixth for Women's Championship. The numbers in the file are the wrestler codes i.e. C000 = Rock, C001 = Stone Cold............ C046 = Taka Michinoku. But here you will not see C0's only the code so now it is 0 = Rock, 1 = Stone Cold............ 46 = Taka Michinoku. Now, you can change them according to your needs. And also the wrestler you want to appear last should be typed first. But one more thing you can see 0 in the first line, first word in the ENEMYLST.LST file i.e. The Rock, so he is supposed to come last in the WWF Heavyweight Championship. But it doesn't happen every time sometimes he can come before also.


----------------------Updating Titantrons-----------------------

Ok get yourself rad video tools(from maddoxs site in the site topic) and then the trons you want of wwe.com or whatever(theres a guide to getting them look around) then open the vid in windows movie maker or any converter(search for one)and convert it to avi format
Next open rad video tools and find the video in the window and highlight it then click on bink it!
next keep all the settings that pop up the same acept change this bit
user posted image
After that click on bink and it will show a compression window once its finished it will say completed and you can view it
And finaly rename it to a tron in the game(like rock_s) and put it in the wwe raw/movie/scene folder and your done 


----------------------Adding sound to bik video's-------------------------


Have the RAD video tools open
-Find where the BIK file you want to add sound to is
-Highlight the file and click "mix in sound" at the bottom
(YOU NEED A WAV FILE OF THE SOUND OR MUSIC YOU WANT IN THE VIDEO, you can record it or get from somewhere)
-Find the wav file with the sound you want to be in the video by clicking browse beside the "sound file to mix" box]#
-Click mix, wait till its finished and there will be a new bik file, the video with the sound you wanted


------------------Special Moves as Groggy Normal Grappling Moves for CAWS---------------------


Change the values to A for every finisher/special moves and they can be given to CAWS!!
then u can rechange after if u want!
so now u can give many finishers in forward and backgrapple (only in Groggy)


--------Changing Normal Skin Mods to Raw2 Skin------------------------

You can change the skin tone of most of the mods by using this method.
NOTE : You will need Adobe Photoshop and DDS Plugin for the following and I will demonstrate the guide using my Kurt Angle mod which can be found at http://www.freewebs.com/madhav_wwerawpc
1. Open the Normal Skin folder (In my Kurt Angle Mod Folder).
2. Open the C005_TEX0100 file using Adobe Photoshop.
3. Open the Image Tab, point to Adjustments and click on Brightness/Contrast:¦
4. Use These Settings : http://img92.imageshack.us/img92/1162/raw2skinguide12qj.png
5. Open the Image Tab (again), point to Adjustments and click on Hue/Saturation:¦
6. Use These Settings : http://img152.imageshack.us/img152/156/raw2skinguide21gc.png
7. Save the file with DDS 1 (No Alpha), 2D Texture and No MIP Maps
8. Do this to all the files.
You can use the above method to change most of the Normal Skin Mods out there to Raw 2 Skin. Though there are more ways but this is the easiest one.
NOTE - I suggest not changing the Brightness/Contrast, Hue/Saturation of the attire, elbow pads, boots, teeth etc. If you don't want to change them use the Lasso tool or Magic Wand tool to only select the Skin and then change the settings mentioned above. 

----------------------Model Swapping-------------------------

You need to edit the fml files BEFORE swapping.
The Rock fml files are linked to textures coded c000...., while Bubba textures are coded c014... . If you use the Rock fml files over Bubba without changing any code, you'll have a white wrestler because those fml files will not find any c000 texture in Bubba texture folder... What you have to do is hex edit the Rock fml files, changing every c000 code to c014. After that you can import the edited fml files over Bubba. One more thing: the Rock model can be swapped only over long haired wrestler, cause of his elbow pad. If you swap him over Bubba, you'll always have white elbow pads...


----------------------RAW Entrances----------------------

C000. The Rock - default
C001. Stone Cold Steve Austin - default
C002. Edge - edge entrance with bang pyro
C003. The Undertaker - darken the lights and give him Vince Mcmahon's entrance
C004. Kane- default
C005. Kurt Angle - default
C006. Batista - Austin's entrance with rock's lights and bang pyro with edited music file (add cheers using goldwave)
C007. The Big Show- default
C008. Ric Flair - William Regal's entrance with Billygunn's lighting
C009. Chris Benoit - Either default or Vince Mcmahon with edited music file (add cheers using goldwave)
C010. John Cena - Rock or Rhyno entrance with stone cold's lighting or bubba ray dudley's entrance with edited music file (add cheers/boos using goldwave)
C011. Christian- use Hardcore holly's entrance
C012. Psicosis - eddie guerrero's entrance
C013. Super Crazy - tajiri's entrance or crash holly
C014. Scott Steiner - christian's entrance or hardcore holly
C015. Rick Steiner - edge's entrance
C016. Johnny Nitro - billy gunn
C017. Joey Mercury - al snow
C018. Daivari - generic
C019. Shelton Benjamin - haku/ steve blackman with big show or tazz pyro
C020. Randy Orton - Hardcore Holly's entrance with kurt Angle's pyro (looks so accurate)
C021. Goldberg - Victory roll pyro and Fighting Spirits entrance
C022. Brock Lesnar- Determination (with paul's edited entrance) and give him kane pyro
C023. Bobby Lashley- same entrance with big show or tazz pyro
C024. Shawn Michaels- muscular power with kane pyro
C025. Melina - stephanie mcmahon's entrance (sorry the game doesn't have capability to show her real legendary entrance to the ring)
C026. Chris Masters - Chris Jericho's entrance with y2j pyro looks good with kane's lighting 
C027. Trish Stratus - default or ivory
C028. Road Warrior Animal - hardcore holly
C029. Christy - crash holly or molly holly
C030. Heidenreich - Haku's entrance
C031. Eddie Guerrero - (RIP LEGEND :( ) gotta give his trademark eddie guerrero entrance or Hardcore holly. For heel guerrero tazz entrance
C032. Orlando Jordan - steve blackman's entrance
C033. JBL - William Regal or Raw Cowardice
C034. Torrie Wilson -she is a heel so stepanie mcmahon
C035. Matt Hardy - Default
C036. Scott Hall - Eddie Guerrero entrance with black and white lights and kane pyro
C037. Rey Mysterio - big show pyro with justin credible entrance
C038. Booker T - Use brienj's entrance or steve blackman with tazz pryo
C039. Lita - default 
C040. Ultimate Warrior - the mad sprint
C041. Rob Van Dam - Justin credible with big show pyro
C042. Hulk Hogan - chris jericho or rhyno with edited music file (add cheers using goldwave)
C043. Kevin Nash - Big Show with black and white lighting and kane pyro (doesn't go up in the ring :( )
C044. Bret 'The Hitman' Hart - Christian Pyro with Christian entrance
C045. Triple H - Default but include christian pyro if u want it
C046. Chavo Guerrero - eddie guerrero or steve blackman


----------------------Changing Resolution-------------------------


Ok, so when I bought this game several years ago my machine wouldn't run it (crappy onboard video) so I set it aside and am only now finally on a machine that will run it. And the first thing that I see when I finally load up this game that has such extraordinary graphics requirements is a locked 640x480 (640x400 for bink movies). So, I think to myself... "what the... okay, where's my hex editor?"
Turns out it's pretty straghtforward to bypass, and I'll explain how to do it in a moment, but options are limited. Not surprisingly the fixed resolution is mostly due to a hard coded GUI -- a resolution independent scaling canvas would have required a few minutes of extra coding for the team porting the software to Windows, and that was just too much too ask. So, be aware, while it's pretty trivial to increase the resolution the change comes with some pretty nasty UI effects (that might be hacked around if anyone is obsessive enough to figure out the exact pixel locations of all the widgets and hunt down the references in the program).
Here's what I've found, and I'll put it here as a step-by-step:

Make a copy of your WWE RAW.exe file and rename it RAW1024.exe (or whatever).
Load the copy up in your hex editor of choice and hunt down/mark the following addresses:

-------CREDITS RESOLUTION
000023E1: 8002 --> ????
000023EF: 9001 --> ????
-------DESKTOP RESOLUTION
0000503D: 8002 --> ????
00005045: E001 --> ????
CANVAS RESOLUTION 1 (MATCH)
0000FC8B: 8002 --> ????
0000FC95: E001 --> ????
CANVAS RESOLUTION 2 (ENTRY)
0000FCA5: 8002 --> ????
0000FCAF: E001 --> ????

Those are the main addresses to change -- they are normally the (dword) values listed (640x400 & 640x480), but you can change them to higher resolutions:
800 = 2003
600 = 5802
1024 = 0004
768 = 0003
1152 = 8004
864 = 6003
1280 = 0005
1024 = 0004

As I mentioned, those above are the main canvas and dektop entries, but there are some others of less certain function. I believe that all the onscreen imagery is actually drawn to a screen buffer or offscreen canvas with it's own resolution definition (as a means of doing those naff afterimages they use to obscure the weak animation transitions, as well as the somewhat cooler lighting and pyro filters). I believe these first two entries apply to this offscreen drawing, and this other entry may apply to something I just havent played long enough to see... I dunno:
-------OFFSCREEN DRAWING? (match/entry)
0000FC4C: 8002 --> ????
0000FC56: E001 --> ????
0000118A: 8002 --> ????
00001194: E001 --> ????
--------REALLY DUNNO ????
00002784: 8002 --> ????
0000277D: E001 --> ????
You can safely leave those at 640x480 or change them to test results on your hardware.
In any case, because of the glitched/partial GUI scaling this is only interesting for high resolution screenshots of (for instance) arena mods or CAAW/character mods in action. Perhaps a better/more dedicated hacker than me will be able to improve matters.


-----------------Swapping Male Models over Female Models---------------------

There are lots of things to do to swap male models over female models. So read the Guide Carefully. First Of All Ultimate Model Size (Made by Ultimate Warrior) should be installed because most of the male models are quite bigger in size than the female models. Now I assume that you have installed the Ultimate Model Size. Now swap a male model you want over a female model. For example I will use Tajiri (C026) Mod made by Paul and swap it over Trish Stratus (C027). Swap the model files of Tajiri over Trish. And then install Tajiri Textures over Trish. Now the next Thing is to open the charhead.dat file with a HEX Editor. Search for Trish. Just some spaces below the name, you will see Female0000, change It to Male0000/Male0001/Male0002/Male0003/Male0004 whichever you want and patch the rest of the spaces on the left hand side with 0's. This will make the Announcer to call your wrestler as :˜Making His Way to the Ring' Instead Of :˜Making Her Way to the Ring'. After this just some lines below you will see Female0 (It's not necessary that 0 is there, it can be Female1, Female2 or Female3 for different female models). Change it to Male0/Male1/Male2/Male3/Male4/Male5 whichever you want and then patch the rest spaces with 0's on the Left Hand Side. Now your wrestler has Male voices (when being hit etc.) Now just look 5 spaces before the Male* (Star is the number you typed from 0 to 5) you will see 01 on the Left Hand Side, change it to 00. Now In the Museum your wrestler will be posing like a Male. Then Change the Height, Weight, Name, Wrestling Pose (Before a Match), Ability Points, Entrance etc. yourself. And also download and install the Theme, Titantron and Announce Wave to complete.
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